Threads of Fate | |
---|---|
Developer(s) | Square |
Publisher(s) |
|
Director(s) | Koji Sugimoto |
Producer(s) | Hiromichi Tanaka |
Designer(s) | Haruyuki Nishida Takeo Fujii |
Programmer(s) | Koji Sugimoto Masaki Kobayashi |
Artist(s) | Tsutomu Terada Tadahiro Usuda Hiroyuki Nagamine |
Writer(s) | Daisuke Watanabe Makoto Shimamoto |
Composer(s) | Junya Nakano |
Platform(s) | PlayStation |
Release | |
Genre(s) | Action role-playing |
Mode(s) | Single-player |
Threads of Fate[a] is an action role-playing game developed and published by Square for the PlayStation, released for Japan in 1999 and for North America in 2000. The story is split between two protagonists in search of an ancient relic said to grant any wish; the amnesiac Rue who seeks to revive a dead friend, and the banished princess Mint who dreams of conquering the world. Gameplay focuses on action-based combat while exploring dungeon levels featuring minor platforming elements.
Beginning development in 1998, director and programmer Koji Sugimoto wanted a light-hearted game to contrast against his work on Xenogears. The team also aimed for a fully 3D game without pre-rendered cutscenes, which was a challenge on PlayStation hardware. The script was written by Daisuke Watanabe based on a world design by Makoto Shimamoto, and the music was composed by Junya Nakano. The game received generally positive reviews for its combat and graphics, but was a commercial disappointment. Several team members cited the game as influencing their later work.
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