TimeSplitters: Future Perfect | |
---|---|
Developer(s) | Free Radical Design |
Publisher(s) | Electronic Arts[a] |
Director(s) | Stephen Ellis David Doak |
Programmer(s) | Hasit Zala Joe Moulding |
Artist(s) | Tristan Reidford |
Writer(s) | Andrew Lawson, James Cunliffe |
Composer(s) | Graeme Norgate Christian Marcussen[2] |
Series | TimeSplitters |
Platform(s) | |
Release | GameCube, PlayStation 2, Xbox |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
TimeSplitters: Future Perfect is a 2005 first-person shooter video game developed by Free Radical Design and published by Electronic Arts for the GameCube, PlayStation 2 and Xbox video game consoles.
It is the third and final game in the TimeSplitters series, following TimeSplitters (2000) and TimeSplitters 2 (2002). The game features a single-player mode consisting of levels where the player assumes the role of Sergeant Cortez, a time-traveling marine from the 25th century, as he attempts to go to the past to save the future. The game also includes a range of multiplayer options, including cooperative gameplay during story mode. Online play was included in both the PlayStation 2 and Xbox versions, which has since been disabled.
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