TimeSplitters 2 | |
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Developer(s) | Free Radical Design |
Publisher(s) | Eidos Interactive |
Director(s) | Stephen Ellis David Doak |
Producer(s) | Stephen Ellis David Doak |
Programmer(s) | Hasit Zala |
Artist(s) | Karl Hilton |
Composer(s) | Graeme Norgate |
Series | TimeSplitters |
Platform(s) | |
Release | |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
TimeSplitters 2 is a first-person shooter video game, developed by Free Radical Design, published by Eidos Interactive, and released in October 2002 for PlayStation 2, Xbox and GameCube. The game's story focuses on the efforts of a space marine who seeks to recover powerful time crystals from a race of alien mutants called TimeSplitters, which leads them to taking on the form of an individual dealing with their own problems across different time periods between the 19th and 25th century. The developers focused on expanding the story element following 2000's TimeSplitters, and features influences from various film genres, including horror, action and science fiction.
Alongside the story mode, which can be played solo or co-operatively, players can also engage in multiplayer modes and create their own maps. The game received generally favorable reviews from critics, who praised its improvements on its predecessor as well as its multiplayer gameplay and graphics, though criticised its story and lack of online gameplay. TimeSplitters 2 was later followed by a sequel, TimeSplitters: Future Perfect, in 2005. It is possible to play the first two levels of TimeSplitter 2 in Homefront: The Revolution, and later levels can be unlocked through the use of a cheat code.
Time Splitters 2 PS2 - 28/10/2002