Time Zone (video game)

Time Zone
Developer(s)On-Line Systems
Publisher(s)On-Line Systems
Director(s)Roberta Williams
Programmer(s)Rorke Weigandt
Drew Harrington
Eric Griswold
Artist(s)Terry Pierce
Michelle Pritchard
Barry Blosser
Writer(s)Roberta Williams
SeriesHi-Res Adventure
EngineADL
Platform(s)Apple II, FM-7, PC-88, PC-98
ReleaseFebruary 1982[1] (Apple II)
1985 (ports)
Genre(s)Adventure
Mode(s)Single-player

Time Zone is a multi-disk graphical adventure game written and directed by Roberta Williams for the Apple II. Developed in 1981 and released in 1982 by On-Line Systems (later Sierra Entertainment), the game was shipped with six double-sided floppy disks and contained 1,500 areas (screens) to explore along with 39 scenarios to solve. Produced at a time when most games rarely took up more than one side of a floppy, Time Zone is one of the first games of this magnitude released for home computer systems.[2] Ports were released for Japanese home computers PC-88, PC-98 and FM-7 in 1985.

  1. ^ Levy, Steven (1984). Hackers: Heroes of the Computer Revolution. Garden City, NY: Anchor Press/Doubleday. ISBN 0-385-19195-2.
  2. ^ "Time Zone: An interview with Roberta Williams". Computer Gaming World. May–June 1982. pp. 14–15.