Time Zone | |
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Developer(s) | On-Line Systems |
Publisher(s) | On-Line Systems |
Director(s) | Roberta Williams |
Programmer(s) | Rorke Weigandt Drew Harrington Eric Griswold |
Artist(s) | Terry Pierce Michelle Pritchard Barry Blosser |
Writer(s) | Roberta Williams |
Series | Hi-Res Adventure |
Engine | ADL |
Platform(s) | Apple II, FM-7, PC-88, PC-98 |
Release | February 1982[1] (Apple II) 1985 (ports) |
Genre(s) | Adventure |
Mode(s) | Single-player |
Time Zone is a multi-disk graphical adventure game written and directed by Roberta Williams for the Apple II. Developed in 1981 and released in 1982 by On-Line Systems (later Sierra Entertainment), the game was shipped with six double-sided floppy disks and contained 1,500 areas (screens) to explore along with 39 scenarios to solve. Produced at a time when most games rarely took up more than one side of a floppy, Time Zone is one of the first games of this magnitude released for home computer systems.[2] Ports were released for Japanese home computers PC-88, PC-98 and FM-7 in 1985.