Titanfall | |
---|---|
Developer(s) | Respawn Entertainment[a] |
Publisher(s) | Electronic Arts |
Director(s) | Steve Fukuda |
Producer(s) | Drew McCoy |
Designer(s) | Justin Hendry |
Programmer(s) |
|
Artist(s) | Joel Emslie |
Writer(s) | Jesse Stern |
Composer(s) | Stephen Barton |
Series | Titanfall |
Engine | Source |
Platform(s) | |
Release | |
Genre(s) | First-person shooter |
Mode(s) | Multiplayer |
Titanfall is a multiplayer first-person shooter video game developed by Respawn Entertainment and published by Electronic Arts. It was released for Windows and Xbox One on March 11, 2014; an Xbox 360 version ported by Bluepoint Games was released April 8, 2014. The game was anticipated as the debut title from developers formerly behind the Call of Duty franchise.
In Titanfall, players control "Pilots" and their mech-style Titans, and fight in six-on-six matches set in the war-torn outer space colonies of the Frontier. The game is optimized for fast-paced, continual action, aided by wall-running abilities and populations of computer-controlled soldiers. Up to 50 characters can be active in a single game, and non-player activity is offloaded to Microsoft's cloud computing services to optimize local graphical performance. The game's development team began work on the title in 2011, and their Titan concept grew from a human-sized suit into a battle tank exoskeleton. The team sought to bring "scale, verticality, and story" to its multiplayer genre through elements traditionally reserved for single-player campaigns. The 65-person project took inspiration from Blade Runner, Star Wars, Abrams Battle Tank, and Masamune Shirow of Ghost in the Shell.
Titanfall won over 60 awards at its E3 2013 reveal, including a record-breaking six E3 Critics Awards and "Best of Show" from several media outlets. It also won awards at Gamescom and the Tokyo Game Show. Titanfall received generally favorable reviews. Reviewers praised its balance, Smart Pistol weapon, player mobility, and overall accessibility for players of all skill sets, but criticized its thin campaign, disappointing artificial intelligence, and lack of community features and multiplayer modes. Critics considered the game a successful evolution for the first-person shooter genre but did not agree as to whether the game delivered on its anticipation. On March 12, 2015, it was announced that a sequel, Titanfall 2 was in production for Windows, PlayStation 4, and Xbox One. It was released on October 28, 2016.
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