Tom Clancy's Ghost Recon: Future Soldier | |
---|---|
Developer(s) | Red Storm Entertainment Ubisoft Paris Ubisoft Bucharest[a] |
Publisher(s) | Ubisoft |
Director(s) | Jean-Marc Geffroy Eric Couzian |
Producer(s) | Jean-Baptiste Duval |
Designer(s) | Roman Campos-Oriola |
Artist(s) | Xavier Marguis |
Writer(s) | Richard Dansky |
Composer(s) | Tom Salta Hybrid |
Series | Tom Clancy's Ghost Recon |
Platform(s) | PlayStation 3, Xbox 360, Microsoft Windows |
Release | PlayStation 3, Xbox 360 Microsoft Windows[1][2][3] Ghost Recon Trilogy
|
Genre(s) | Third-person shooter, tactical shooter |
Mode(s) | Single-player, multiplayer |
Tom Clancy's Ghost Recon: Future Soldier is a third-person tactical shooter video game developed and published by Ubisoft for the PlayStation 3, Xbox 360 and Microsoft Windows. It was released in May and June 2012.[4] Tom Clancy's Ghost Recon: Future Soldier was announced to be in development by Ubisoft on January 22, 2009.[5] The game has a futuristic take on the Ghost Recon series. The campaign has settings such as Bolivia, Zambia, Nigeria, Pakistan, Russia, and Norway.[6]
Cite error: There are <ref group=lower-alpha>
tags or {{efn}}
templates on this page, but the references will not show without a {{reflist|group=lower-alpha}}
template or {{notelist}}
template (see the help page).