Tom Clancy's Ghost Recon 2 | |
---|---|
Developer(s) | Red Storm Entertainment |
Publisher(s) | Ubisoft |
Designer(s) | Christian Allen |
Composer(s) | Bill Brown Tom Salta |
Series | Tom Clancy's Ghost Recon |
Engine | Unreal Engine 2 (PS2)[7] |
Platform(s) | Xbox, PlayStation 2, GameCube |
Release | Xbox, PS2 GameCube |
Genre(s) | Tactical shooter |
Mode(s) | Single-player, multiplayer[8] |
Tom Clancy's Ghost Recon 2 is a tactical shooter video game developed by Red Storm Entertainment and published by Ubisoft for Xbox, PlayStation 2 and GameCube. A Microsoft Windows version was planned but cancelled in April 2005 in favor of Tom Clancy's Ghost Recon Advanced Warfighter.[9] It is a direct sequel to the 2001 video game Tom Clancy's Ghost Recon.
The game takes place on the Korean Peninsula, with slight variations between platforms. The GameCube and PS2 campaign occurs in 2007, while the Xbox campaign is set in 2011. Ghost Recon 2 sports an updated graphics engine, the Havok 2 physics engine, new multiplayer options, and voice command ability via microphone.