Tom Clancy's Ghost Recon Advanced Warfighter | |
---|---|
Developer(s) | Xbox 360 Tiwak Ubisoft Paris Red Storm Entertainment Xbox Ubisoft Shanghai PlayStation 2 Ubisoft Paris Darkworks Microsoft Windows Grin |
Publisher(s) | Ubisoft |
Producer(s) | Yann Le Tensorer Pauline Jacquey |
Designer(s) | Gilles Matouba Christophe Pic Christian Allen Chase Jones |
Artist(s) | Jean-Christophe Alessandri |
Writer(s) | Gérard Lehiany |
Composer(s) | Tom Salta |
Series | Tom Clancy's Ghost Recon |
Engine | Diesel (PC) Unreal Engine 2 (Xbox)[5] |
Platform(s) | Xbox 360, Xbox, PlayStation 2, Microsoft Windows |
Release | Xbox 360 Xbox PlayStation 2 Microsoft Windows |
Genre(s) | Tactical shooter |
Mode(s) | Single-player, multiplayer |
Tom Clancy's Ghost Recon Advanced Warfighter (GRAW) is a 2006 tactical shooter video game developed and published by Ubisoft. It was released for the Xbox 360, Xbox, PlayStation 2 and Microsoft Windows. As in previous Ghost Recon games, players command their team while neutralizing hostile forces and completing various mission objectives. These objectives can range from escorting friendly units across the map to rescuing hostages or taking out enemy artillery.
The game places emphasis on using cover effectively in order to stay alive, together with sound strategic co-ordination to successfully complete mission objectives. A new feature is the Integrated Warfighter System, a system based upon the Future Force Warrior program.
Tom Clancy's Ghost Recon Advanced Warfighter 2, the game's direct sequel, was released a year later in 2007. The Xbox 360 version was released for Xbox One backwards compatibility in 2018.