Tom Clancy's Ghost Recon Advanced Warfighter 2 | |
---|---|
Developer(s) | Ubisoft Paris Red Storm Entertainment[a] |
Publisher(s) | Ubisoft |
Designer(s) | Yann Masson and Christophe Pic |
Programmer(s) | Olivier Didelot |
Artist(s) | Avlamy Ramassamy |
Writer(s) | Benjamin Haddad |
Composer(s) | Tom Salta |
Series | Tom Clancy's Ghost Recon |
Engine | Diesel (PC) |
Platform(s) | Xbox 360, Microsoft Windows, PlayStation 3, PlayStation Portable |
Release | Xbox 360 Microsoft Windows PlayStation 3 & PlayStation Portable |
Genre(s) | Tactical shooter |
Mode(s) | Single-player, multiplayer |
Tom Clancy's Ghost Recon Advanced Warfighter 2 (GRAW 2) is a tactical shooter video game developed by Ubisoft Paris and Red Storm Entertainment and published by Ubisoft. It was released for Xbox 360, Microsoft Windows, PlayStation 3 and PlayStation Portable. It is the sequel to Tom Clancy's Ghost Recon Advanced Warfighter. High Voltage Software developed the game's PlayStation Portable version, while Grin developed the Windows version.
The game takes place in 2014, immediately after the events of Tom Clancy's Ghost Recon Advanced Warfighter (GRAW), just south of the Mexico–United States border, and focuses on the conflict between a Mexican rebel group, Mexican loyalists, and the U.S. Army in the span of 72 hours. A wide array of location types are included, featuring mountains, small towns, urban environments, and a large hydro-electric dam.
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