Tom Clancy's Rainbow Six: Vegas | |
---|---|
Developer(s) | Ubisoft Montreal Ubisoft Quebec (PSP) |
Publisher(s) | Ubisoft[a] |
Director(s) | Maxime Béland |
Producer(s) | Chadi Lebbos |
Designer(s) | Jean-Pascal Cambiotti |
Programmer(s) |
|
Artist(s) | Olivier Léonardi |
Writer(s) | Lucien Soulban |
Composer(s) | Paul Haslinger |
Series | Tom Clancy's Rainbow Six |
Engine | Unreal Engine 3 Unreal Engine 2 (PSP) |
Platform(s) | Windows, Xbox 360, PlayStation 3, PlayStation Portable, mobile phone |
Release | |
Genre(s) | Tactical shooter, first-person shooter |
Mode(s) | Single-player, multiplayer |
Tom Clancy's Rainbow Six: Vegas is the sixth game in the Rainbow Six series of video games. It was released in November 2006 for the Xbox 360, December 2006 for Windows, and in June 2007 for the PlayStation 3 and PlayStation Portable. The game's storyline follows a new team that is dispatched to Las Vegas, Nevada to defeat international terrorist Irena Morales and her army of mercenaries that are repeatedly attacking key locations in the city. A sequel developed by Ubisoft Montreal was released on Xbox 360, and PlayStation 3 consoles in March 2008 and on PC in April 2008.[12] The game is also playable on Xbox Series X with online features still available.[13]
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