Tomb Raider: Chronicles | |
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Developer(s) | Core Design[a] |
Publisher(s) | Eidos Interactive[b] |
Producer(s) | Troy Horton |
Designer(s) |
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Programmer(s) |
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Writer(s) |
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Composer(s) | Peter Connelly |
Series | Tomb Raider |
Platform(s) | |
Release | PlayStationWindowsDreamcastMac OS
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Genre(s) | Action-adventure, platform |
Mode(s) | Single-player |
Tomb Raider: Chronicles is an action-adventure video game developed by Core Design and published by Eidos Interactive. It was first released for PlayStation, Windows, and Dreamcast in 2000, then on Mac OS the following year. It is the fifth instalment in the Tomb Raider series. The narrative continues from Tomb Raider: The Last Revelation with archaeologist-adventurer Lara Croft presumed dead, and three friends recall adventures from her early career. Gameplay follows Lara through linear levels, solving puzzles and fighting enemies. Some levels incorporate additional gameplay elements such as stealth.
Despite the intended death of Lara Croft in The Last Revelation, Core Design was told by Eidos to continue the series; while a new team worked on The Angel of Darkness for the PlayStation 2, a veteran team developed Chronicles based on concepts cut from The Last Revelation. It was to be the last Tomb Raider built on the original engine, with the team having little enthusiasm for the project. Journalistic opinions of Chronicles were mixed, with both positive and negative reviews noting a lack of new mechanics. It is remembered as one of the weakest Tomb Raider games, and at 1.5 million units is one of the worst-selling games in the series. A remastered version of the game will be included in Tomb Raider IV–VI Remastered, releasing in 2025.
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