Tomb Raider: Underworld

Tomb Raider: Underworld
Developer(s)Crystal Dynamics[a]
Publisher(s)Eidos Interactive[b]
Director(s)Eric Lindstrom
Producer(s)Alex Jones
Designer(s)Harley White-Wiedow
Programmer(s)Rob Pavey
Artist(s)Patrick Sirk
Writer(s)Eric Lindstrom
Toby Gard
Composer(s)Colin O'Malley
Troels Brun Folmann
SeriesTomb Raider
Platform(s)
ReleaseWindows, 360, PS3, Wii, DS
  • NA: 18 November 2008
  • EU: 21 November 2008
  • AU: 4 December 2008
Mobile
3 December 2008
PS2
  • EU: 23 January 2009
  • AU: 12 February 2009
  • NA: 3 March 2009
OS X
14 June 2012
Genre(s)Action-adventure
Mode(s)Single-player

Tomb Raider: Underworld is an action-adventure video game developed by Crystal Dynamics and published by Eidos Interactive for Windows, PlayStation 3, Xbox 360, Wii and Nintendo DS in November 2008. Later versions were released for mobile in December 2008, PlayStation 2 in 2009, and OS X in 2012. Various companies ported or developed the different versions. The ninth overall entry in the Tomb Raider series and third in the Legend trilogy, Underworld follows archaeologist-adventurer Lara Croft as she searches for Mjolnir, an artefact key to entering the realm of Helheim, while confronting adversaries from her past. Gameplay features Lara navigating levels set across the world through platforming, fighting enemies and solving puzzles to progress.

Production of Underworld began in 2006 following the release of Tomb Raider: Legend, and was developed in parallel with Anniversary (2007). The scenario was co-written by director Eric Lindstrom and series co-creator Toby Gard; Gard left Crystal Dynamics the following year. The gameplay was redesigned around a principle of Lara's abilities, with her actions created using motion capture for the first time. A new game engine was created for the project, with the team having troubles transitioning onto next-generation hardware and staff shortages due to production of Anniversary.

Announced in January 2008 for next-generation hardware, it was delayed into November and also announced for then-current generation hardware. 360-exclusive downloadable content was released in 2009. The game received mostly positive reviews from critics, with praise for the environments, story, puzzles, exploration, graphics and the less linear style of gameplay, although criticism was directed at its camera and combat system. It sold below expectations, though ultimately went on to sell over three million copies worldwide. It was the final Tomb Raider published by Eidos Interactive prior to its 2009 acquisition and rebranding by Square Enix. Following Underworld, Crystal Dynamics rebooted the series a second time, with the subsequent game releasing in 2013.
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