Tony La Russa Baseball | |
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Developer(s) | Beyond Software, Inc. (now known as Stormfront Studios) |
Publisher(s) | Strategic Simulations, Inc. (Tony La Russa's Ultimate Baseball and Tony La Russa Baseball II)
Maxis (Tony La Russa Baseball 3 and Tony La Russa Baseball 4) Electronic Arts, Inc. (Tony La Russa Baseball and Tony La Russa Baseball '95) |
Composer(s) | Jerry Martin George Sanger (C64, DOS) |
Platform(s) | Commodore 64 (Tony La Russa's Ultimate Baseball)
Sega Genesis (Tony La Russa Baseball and Tony La Russa Baseball '95) MS-DOS (all except the Genesis titles.) Microsoft Windows (Tony La Russa Baseball 4) |
Release | 1991 |
Genre(s) | Sports |
Mode(s) | Single player, Two player, Computer vs. Computer |
Tony La Russa Baseball is a baseball computer and video game console sports game series (1991-1997), designed by Don Daglow, Michael Breen, Mark Buchignani, David Bunnett and Hudson Piehl and developed by Stormfront Studios. The game appeared on Commodore 64, PC, and Sega Genesis, and different versions were published by Electronic Arts, SSI and Stormfront Studios. The artificial intelligence for the computer manager was provided by Tony La Russa, then manager of the Oakland Athletics and later the St. Louis Cardinals. The game was one of the best-selling baseball franchises of the 1990s.
The game was based on the baseball simulation methods Daglow evolved through the Baseball mainframe computer game (1971) (the first computer baseball game ever written), Intellivision World Series Baseball (1983) and Earl Weaver Baseball (1987).
TLB refined many of the simulation elements of Earl Weaver Baseball, and introduced a few "firsts" of its own:
The first version of La Russa, Tony La Russa's Ultimate Baseball, was released almost exactly twenty years after the first playable version of Baseball went live at Pomona College in 1971.