Too Human is an action role-playing game developed by Silicon Knights and published by Microsoft Studios. It was released in August 2008 for the Xbox 360. The game's story is a science-fictional futuristic retelling of Norse mythology that portrays the Æsir, the Norse gods, as cybernetically enhanced humans, tasked with protecting mankind from the onslaught of Loki's army of machines. The player takes the role of the Norse god Baldur, who is less cybernetic than the other gods thus being "too human".
The game is notable for having remained in development hell for almost ten years. It was originally announced in 1999 for release on the PlayStation, but this was abandoned and development switched to the GameCube in 2000 after Silicon Knights and Nintendo announced an exclusivity partnership. Development restarted again in 2005 when Microsoft bought the rights to the game and announced that it would be an Xbox 360 game. It was planned to be the first in a trilogy of games all developed by Silicon Knights.
Upon release, Too Human received mixed reviews from game critics; while the game's story and class system were generally praised, many were critical of the control scheme, graphics, level design, long respawn times, and cliffhanger ending. The game was involved in a lawsuit from 2007 to 2012 between developer Silicon Knights and Unreal Engine creators Epic Games regarding the Unreal Engine 3 engine used in the game. This resulted in Epic Games being awarded $4.45 million and Silicon Knights being forced to destroy all of its products that used Unreal Engine 3, including Too Human. Plans for an eventual trilogy were canceled because of the damage inflicted by the lawsuit, along with Silicon Knights filing for bankruptcy in May 2014.