Torment: Tides of Numenera

Torment: Tides of Numenera
Developer(s)inXile Entertainment
Publisher(s)Techland Publishing[note 1][1]
Director(s)
  • Chris Keenan
  • Kevin Saunders
Producer(s)Eric Daily
Designer(s)Adam Heine
Programmer(s)Steve Dobos
Artist(s)
  • Charlie Bloomer
  • Aaron Meyers
Writer(s)Colin McComb
Composer(s)Mark Morgan
EngineUnity
Platform(s)
ReleaseFebruary 28, 2017
Genre(s)Role-playing
Mode(s)Single-player

Torment: Tides of Numenera is a role-playing video game developed by inXile Entertainment and published by Techland Publishing for Microsoft Windows, macOS, Linux, PlayStation 4 and Xbox One. It is a spiritual successor to 1999's Planescape: Torment.

The game takes place in The Ninth World, a science fantasy campaign setting written by Monte Cook for his tabletop RPG Numenera. Torment: Tides of Numenera, like its predecessor, is primarily story-driven while placing greater emphasis on interaction with the world and characters, with combat and item accumulation taking a secondary role.

The game was crowd-funded through Kickstarter in March 2013. At the campaign's conclusion, Torment: Tides of Numenera had set the record for highest-funded video game on Kickstarter with over US$4 million pledged. The release date was initially set for December 2014, but was pushed back to February 2017.


Cite error: There are <ref group=note> tags on this page, but the references will not show without a {{reflist|group=note}} template (see the help page).

  1. ^ Parfitt, Ben (June 10, 2016). "Techland's first published game is inXile's Torment: Tides of Numenera". MCV. Retrieved June 10, 2016.