Total Annihilation | |
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Developer(s) | Cavedog Entertainment |
Publisher(s) |
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Producer(s) | Ron Gilbert[4] |
Designer(s) | Chris Taylor |
Artist(s) | Clayton Kauzlaric[5] |
Composer(s) | Jeremy Soule |
Platform(s) | Microsoft Windows, Mac OS |
Release | |
Genre(s) | Real-time strategy |
Mode(s) | Single-player, multiplayer |
Total Annihilation is a science fiction real-time strategy video game released in September 1997 for Microsoft Windows and Mac OS by Cavedog Entertainment and distributed internationally by GT Interactive.[6] Two expansion packs were released in 1998, The Core Contingency on April 29 and Battle Tactics on July 20, while a medieval-themed spin-off called Total Annihilation: Kingdoms was released on June 25, 1999.
Rights to the game passed to Infogrames (later Atari) following the 1999 acquisition and closure of Cavedog Entertainment's parent company, Humongous Entertainment. In July 2013, Wargaming bought the Total Annihilation franchise from Atari's bankruptcy proceedings.[7]
Total Annihilation has been re-released on Steam and GOG, but is no longer actively supported. The creators of XTA, a mod for Total Annihilation, independently developed the open-source 3D graphics Spring game engine.[8] The Total Annihilation 3D project began in 2006.[9] Former lead designer Chris Taylor went on to found Gas Powered Games which created Supreme Commander in 2007, considered the "spiritual successor" of Total Annihilation.[10]
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