Tovertafel

Tovertafel
DeveloperActive Cues
Typeremedial educational software console
Release date2015
DisplayProjector
Controller inputMotion detection, proprietary input devices

Tovertafel ("Magic Table")[1][2] is a games console designed for use in healthcare settings that was launched in 2015 by the Dutch medical technologies company Active Cues. The console contains a high-quality projector, infrared sensors, a loudspeaker and a processor with which interactive games are projected onto a table.[3] The console has been developed for people with cognitive challenges in care institutions, daycare, public libraries[2] and schools. There are variants for various target groups, including people with dementia,[4][2] people with an intellectual disability and children with a developmental disorder.[5]

The device has been used in institutions in the Netherlands, Belgium, the UK, Ireland, Germany,[6] France, Sweden, Denmark, Norway, Australia and New Zealand.[2]

  1. ^ Beaton, Fiona (31 July 2021). "Technology-based non-pharmacological interventions for stress and distress in dementia care: a systematic review; and, A mixed-method multiple-baseline single-case study exploring the impact of the Tovertafel (Magic Table) on factors impacting staff burnout in an acute dementia care hospital ward". University of Edinburgh. doi:10.7488/era/995. Retrieved 22 May 2022. {{cite journal}}: Cite journal requires |journal= (help)
  2. ^ a b c d Mannion, Eleanor (2 September 2019). New library 'magic tables' helping people with dementia, autism (Radio). Morning Ireland. RTÉ Radio 1. Retrieved 2 September 2019 – via RTÉ Radio Player.
  3. ^ "Evaluation of the Effectiveness of the TOVERTAFEL System on Behavioral Disorders of People With Cognitive Disorders Hospitalized in Long-Term Care Units and in Reinforced Hosting Unit". clinicaltrials.gov. 12 July 2021. Retrieved 22 May 2022.
  4. ^ "'Magic table' helping dementia patients". BBC News.
  5. ^ "Active Cues – Tovertafel" (in Dutch). Archived from the original on 2 September 2019. Retrieved 2 September 2019.
  6. ^ Gorecki, Jessica (19 August 2019). "Tovertafel – Digitale Spiele sollen Demenz-Patienten in Flensburg helfen" [Tovertafel – Digital games help dementia patients in Flensburg]. Flensburger Tageblatt (in German). Flensburg. Archived from the original on 2 September 2019. Retrieved 2 September 2019 – via SHZ.de.