Traitors Gate (video game)

Traitors Gate
North American box art
Developer(s)Daydream Software
Publisher(s)DreamCatcher Interactive (North America)
FX Interactive (Spain)
Hilad Corporation (Australia)
Éditions Profil (France)
Platform(s)Macintosh, Windows
Release
  • SWE: September 1999
  • SP: December 16, 1999
  • NA: May 15, 2000
Genre(s)Graphic adventure
Mode(s)Single-player

Traitors Gate is a 1999 graphic adventure game developed by Daydream Software. Set in a reproduction of the Tower of London, it follows the story of Raven, an American special agent trying to steal and replace the Crown Jewels of England to safeguard them from a rogue operative. The player assumes the role of Raven and solves puzzles within the Tower while evading the guards. Progression through the game is nonlinear and under a time limit: the player may solve certain challenges in multiple ways, but must win before 12 hours elapse.

Traitors Gate was conceived in 1996 by Daydream Software designer Nigel Papworth, who saw the Tower of London as a natural setting for a game. The team sought to replicate the structure with near-perfect accuracy and began by capturing over 5,000 reference photographs on location. Pre-rendering the game's panoramic environments challenged the team, which averaged seven members. The game took roughly three years to complete. Self-funded by Daydream after a successful initial public offering, Traitors Gate ultimately cost between $1 and $2 million, and by 2000 it was distributed in 10 languages and 27 countries by companies such as DreamCatcher Interactive and FX Interactive.

The game was a commercial success and became Daydream Software's highest-selling title by 2003, with sales between 300,000 and 400,000 units worldwide. Many of these sales derived from North America and Spain; it failed commercially in Germany, Italy and the United Kingdom. Critical reception of Traitors Gate was "mixed or average", according to review aggregation site Metacritic. Its puzzles and recreation of the Tower of London were lauded by many critics—the latter was praised by the British Academy of Film and Television Arts—but the title's bugs, pacing, large interface and use of mazes drew mixed reactions. In 2003, Traitors Gate was followed by the sequel Traitors Gate 2: Cypher, directed by Papworth and developed by 258 Productions.