Trauma Team | |
---|---|
Developer(s) | Atlus[a] |
Publisher(s) | Atlus |
Director(s) | Daisuke Kanada |
Programmer(s) | Takaaki Ikeda |
Artist(s) | Masayuki Doi |
Writer(s) | Teppei Kobayashi |
Composer(s) | Atsushi Kitajoh Ryota Kozuka Shoji Meguro |
Series | Trauma Center |
Platform(s) | Wii |
Release | |
Genre(s) | Simulation, visual novel |
Mode(s) | Single-player, multiplayer |
Trauma Team[b] is a 2010 simulation video game developed and published by Atlus for the Wii. It is the fifth and current final entry in the Trauma Center series. The narrative of Trauma Team follows six protagonists who operate in different sectors of the medical profession, and their united conflict with a virulent infection dubbed "Rosalia". The gameplay combines medical simulation with visual novel-style storytelling through motion comic cutscenes. The different storylines focus on simplified versions of surgery, emergency medicine, endoscopy, diagnosis, orthopedics and forensic medicine.
Beginning preproduction in late 2007 following the completion of Trauma Center: New Blood, the development team's aim was for Trauma Team to be both a "conglomeration" of the series and something different. The wish for variety after multiple titles with similar gameplay resulted in the different playable medical professions, which each required a dedicated designer. The story was influenced by the 2009 swine flu pandemic, and reduced the usage of supernatural and science fiction elements prominent in earlier entries to create a more grounded narrative.
While it met with low sales, reception was generally positive. Critics praised the narrative's grounded tone, presentation, and greater variety compared to earlier Trauma Center games. Criticism focused on the control and pacing issues of some gameplay modes. A pilot episode for a live-action series of the same name was produced, but the series was not taken up and the pilot received no official release.
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