Troll's Tale

Troll's Tale
Developer(s)Sunnyside Soft[1]
Publisher(s)Sierra On-Line
Designer(s)Al Lowe
Programmer(s)Al Lowe
Dave Scrunton (Atari)
Peter Oliphant (IBM PC)
Platform(s)Apple II, Atari 8-bit, Commodore 64, IBM PC
Release1983
Genre(s)Adventure
Mode(s)Single-player

Troll's Tale is an adventure video game developed in by Sunnyside Soft and published by Sierra On-Line for the Apple II in 1983. It uses the same engine for Sunnysoft's earlier game Dragon's Keep.[2] Sierra acquired the game from Sunnysoft, along with Dragon's Keep and Bop-A-Bet by April 1983[1] and appointed Nancy Anderton to manage the publishing of their educational games.[3] Peter Oliphant converted the games for the Atari 8-bit computers, Commodore 64 and, as a self-booting disk, IBM PC compatibles.[4] Coleco made a deal with Sierra[5] planning to release the game on ColecoVision with a Super Game Module.[6]

The game came packaged with a paper map, showing an incomplete layout of the game and stickers to mark the treasure locations.[7]

  1. ^ a b "Arcade Express Newsletter". 1 (18). April 10, 1983: 3. Retrieved January 14, 2019. {{cite journal}}: Cite journal requires |journal= (help)
  2. ^ "Troll's Tale - The Sierra Chest". Retrieved January 14, 2019.
  3. ^ Lombardy, Dana (May 1983). "Hobby and Industry News - Computer Gaming World". Computer Gaming World. Vol. 3, no. 3. Ziff Davis. p. 3.
  4. ^ "Life in the New Hollywood". Computer Gaming World. No. 100. Ziff Davis. November 1992. p. 50.
  5. ^ "Top Programs Point to Hot New Trends". Electronic Games. Vol. 2, no. 12. Reese Publishing Company. May 1984. p. 28.
  6. ^ "Now you see it, now you don't". Electronic Fun with Computers & Games. Vol. 1, no. 11. Richard Ekstract. September 1983. p. 10.
  7. ^ "Learning Games - Computer Gaming World". Computer Gaming World. Vol. 4, no. 3. Ziff Davis. June 1984. p. 36.