Tron 2.0 | |
---|---|
Developer(s) | Monolith Productions[a] |
Publisher(s) | Buena Vista Interactive[b] |
Producer(s) | Cliff Kamida Garrett Price |
Designer(s) | Frank Rooke |
Programmer(s) | Kevin Stephens Kevin Lambert |
Artist(s) | Eric Kohler Matt Allen |
Composer(s) | Nathan Grigg |
Series | Tron |
Engine | Lithtech Triton |
Platform(s) | Windows Mac OS X Mobile phone Game Boy Advance Xbox |
Release | Windows OS X Mobile Game Boy Advance Xbox |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Tron 2.0 is a first-person shooter video game developed by Monolith Productions and published by Buena Vista Interactive. The Microsoft Windows version of the game was released in August 2003. The Mac OS X version was released by MacPlay on April 21, 2004. The game is a sequel to Tron, a 1982 science-fiction film, although it is set in an alternate continuity since its events were decanonized by Tron: Legacy.
Jason Cottle voices the player character Jethro "Jet" Bradley, the son of ENCOM programmer Alan Bradley (voiced by Bruce Boxleitner, who reprises his role from the original film). Cindy Morgan, who also starred in Tron, voices the artificial intelligence "Ma3a". Rebecca Romijn provides the voice of Mercury. The game features a new "light cycle" design by Syd Mead, and provides explanations for the Tron arcade game (which makes an appearance in this game) and Kevin Flynn's experiences inside the ENCOM mainframe as shown in the original film.
According to Tron creator Steven Lisberger and Tron: Legacy director Joseph Kosinski, Tron 2.0 is not part of the Tron movie canon.[9]
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