True Crime: New York City

True Crime: New York City
Developer(s)Luxoflux[a]
Publisher(s)Activision[b]
Producer(s)Brian Clarke
Designer(s)Peter Morawiec
Programmer(s)
  • Cary Hara
  • Matthew Whiting
Artist(s)Joby Otero
Writer(s)
  • Peter Morawiec
  • Duane Stinnett
  • Arthur Usher
Composer(s)Sean Murray
SeriesTrue Crime
Platform(s)PlayStation 2, Xbox, GameCube, Windows, Mobile
Release
November 16, 2005
  • PlayStation 2, Xbox & GameCube
    Windows
    • NA: March 28, 2006[3]
    • EU: March 30, 2006
    Mobile
Genre(s)Action-adventure
Mode(s)Single-player

True Crime: New York City is a 2005 action-adventure video game developed by Luxoflux for PlayStation 2. It was ported to GameCube and Xbox by Exakt Entertainment, to Microsoft Windows by Aspyr,[5] and to mobile by Hands-On Mobile.[6] It was published on all systems by Activision. The PlayStation 2, Xbox and GameCube versions were released in November 2005, the PC version in March 2006, and the mobile version in March 2007. It is the second and final entry in the True Crime franchise, after the 2003 True Crime: Streets of LA.

The game tells the story of Marcus Reed, a former New York City gang member turned police officer. On his first night on the job after receiving a promotion to detective in the Organized Crime Unit, Reed witnesses the death of his mentor. Helped by an FBI agent who is investigating a mole in the OCU, Reed sets about finding out who killed his friend and bringing down the mole. The game features a 25-square-mile (65 km2) recreation of the borough of Manhattan, with most street names, major landmarks and highways reproduced with GPS accuracy.

New York City received mixed reviews from critics and gamers, with critic and gamer reviewers citing numerous technical and graphical glitches, leading many to speculate the final stages of development had been rushed to have the game be released for Christmas. The game also didn't meet Activision's expectations, selling only over 1 million units worldwide across all platforms, much less than Streets of LA. Its poor sales figures partially contributed to the abandonment of the True Crime franchise. Originally intended as the first of a two-part series set in New York and featuring Marcus Reed, Activision scrapped the direct sequel and put plans for future True Crime games on hold. In 2007, they hired United Front Games to develop an open world game set in Hong Kong. By 2009, this game had become True Crime: Hong Kong. However, in 2011, the game was canceled. The publishing rights were picked up by Square Enix several months later, and True Crime: Hong Kong was ultimately released as Sleeping Dogs, which has no connection to the True Crime series. In 2014, Activision dropped the True Crime trademark completely.

  1. ^ "True Crime: New York City". Eurogamer. Archived from the original on January 6, 2016. Retrieved May 15, 2015.
  2. ^ Adams, David (November 16, 2005). "True Crime: New York City Begins". IGN. Archived from the original on April 2, 2023. Retrieved April 2, 2023.
  3. ^ Dubin, Jayson (May 4, 2012). "Aspyr Media Ships True Crime: New York City for the PC". GameZone. Archived from the original on April 2, 2023. Retrieved April 2, 2023.
  4. ^ Dredge, Stuart (March 27, 2007). "New York gets a True Crime wave". www.pocketgamer.com. Archived from the original on April 2, 2023. Retrieved April 2, 2023.
  5. ^ Roper, Chris (March 28, 2006). "True Crime: New York City Review (PC)". IGN. Archived from the original on October 28, 2023. Retrieved January 25, 2016.
  6. ^ Buchanan, Levi (May 15, 2006). "E3 2006: True Crime: New York City (Mobile)". IGN. Archived from the original on October 28, 2023. Retrieved January 25, 2016.


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