UFO: Aftermath

UFO: Aftermath
Developer(s)ALTAR Interactive
Publisher(s)
Producer(s)Radim Křivánek
Designer(s)Martin Klíma
Tomáš Kučerovský
Programmer(s)Tomáš Hlucháň
Artist(s)Radim Pech
Platform(s)Microsoft Windows
Release
Genre(s)Real-time tactics
Turn-based strategy
Mode(s)Single-player

UFO: Aftermath is a 2003 real-time tactics/turn-based strategy video game created by ALTAR Interactive. It is a homage to the X-COM game series, with roots in the unfinished game The Dreamland Chronicles: Freedom Ridge. It was followed by two sequels, UFO: Aftershock (2005) and UFO: Afterlight (2007).

The game's concept is similar to the unreleased X-COM: Genesis. The player assumes the role of commander of the last humans left on Earth and guides the forces through the crisis to eventually overcome the alien threat. UFO: Aftermath combines global strategy with tactical missions, including an RPG-style approach to each soldier's attributes and skills.

  1. ^ "UFOs Invade North America". GameZone. October 23, 2003. Archived from the original on March 27, 2008. Retrieved October 17, 2024.
  2. ^ Bramwell, Tom (October 3, 2003). "What's New?". Eurogamer. Retrieved October 17, 2024.