UFO: Aftershock

UFO: Aftershock
Developer(s)Altar Interactive
Publisher(s)
Producer(s)Martin Klíma
Designer(s)Lukáš Veselý
Vojtěch Vild
Programmer(s)Michal Světlý
Artist(s)Radim Pech
David Zapletal
Zdeněk Vespalec
Writer(s)David Ellis
Platform(s)Microsoft Windows
Release
  • EU: October 21, 2005
  • NA: November 23, 2005
Genre(s)Real-time tactics
Turn-based strategy
Mode(s)Single-player

UFO: Aftershock is a real-time tactics/turn-based strategy video game developed by Altar Interactive and released by Cenega Publishing in Europe and Tri Synergy in North America in 2005. It is a squad combat game at its core with overlying strategic elements inspired by the 1994 classic X-COM: UFO Defense, though less than its own 2004 predecessor, UFO: Aftermath. It was followed by UFO: Afterlight in 2007.