UFO: Aftershock | |
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Developer(s) | Altar Interactive |
Publisher(s) | |
Producer(s) | Martin Klíma |
Designer(s) | Lukáš Veselý Vojtěch Vild |
Programmer(s) | Michal Světlý |
Artist(s) | Radim Pech David Zapletal Zdeněk Vespalec |
Writer(s) | David Ellis |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Real-time tactics Turn-based strategy |
Mode(s) | Single-player |
UFO: Aftershock is a real-time tactics/turn-based strategy video game developed by Altar Interactive and released by Cenega Publishing in Europe and Tri Synergy in North America in 2005. It is a squad combat game at its core with overlying strategic elements inspired by the 1994 classic X-COM: UFO Defense, though less than its own 2004 predecessor, UFO: Aftermath. It was followed by UFO: Afterlight in 2007.