Ultima: Runes of Virtue

Ultima: Runes of Virtue
North American cover art for the first game
Developer(s)Origin Systems
Publisher(s)
Producer(s)Jeff Johannigman (I)
Alan Gardner (II)
Designer(s)David Shapiro (I)
Gary Scott Smith (I & II)
Artist(s)Amanda Dee, Denis Loubet (I)
Terry Manderfeld (II')
Composer(s)Amanda Dee, George Sanger (I)
Marc Schafgen, Martin Galway (II)
SeriesUltima
Platform(s)Game Boy (I, II), SNES (II)
ReleaseGame Boy
  • JP: December 14, 1991 (I)
  • NA: April 1992 (I)[1]
  • JP: November 19, 1993 (II)
  • NA: March 1994 (II)
SNES
  • JP: June 17, 1994
  • NA: 1994
Genre(s)Role-playing
Mode(s)Single-player
Multiplayer (GB only)

Ultima: Runes of Virtue is a two-part video game series. It is a spin-off from the Ultima series. Ultima: Runes of Virtue was released for the Game Boy in 1991 and Ultima: Runes of Virtue II was released for the Game Boy in 1993 and the Super Nintendo Entertainment System in 1994. Runes of Virtue is Richard Garriott's favorite non-PC Ultima game because it was built from the ground up as a Game Boy game, unlike previous console Ultima games which were ports from the PC.[2]

  1. ^ Cite error: The named reference gamepro1 was invoked but never defined (see the help page).
  2. ^ "The Ultima Legacy - In Garriot's Own Words; Worlds of Ultima, the Role of the GameBoy, and More". GameSpot. GameSpot Inc. Archived from the original on 3 December 1998. Retrieved 2 December 2023.