Ultima III: Exodus | |
---|---|
Developer(s) | Origin Systems |
Publisher(s) | Origin Systems |
Designer(s) | Richard Garriott |
Composer(s) | Kenneth W. Arnold Tsugutoshi Gotō (NES) |
Series | Ultima |
Platform(s) | Amiga, Apple II, Atari 8-bit, Atari ST, Commodore 64, MS-DOS, FM-7, MSX2, Mac, PC-88, PC-98, NES, Sharp X1 |
Release | August 23, 1983 |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Ultima III: Exodus (originally released as Exodus: Ultima III) is the third game in the series of Ultima role-playing video games. Exodus is also the name of the game's principal antagonist. It is the final installment in the "Age of Darkness" trilogy. Released in 1983,[1] it was the first Ultima game published by Origin Systems. Originally developed for the Apple II, Exodus was eventually ported to 13 other platforms, including a NES/Famicom remake.
Ultima III revolves around Exodus, the spawn of Mondain and Minax (from Ultima I and Ultima II, respectively), threatening the world of Sosaria. The player character travels to Sosaria to defeat Exodus and restore the world to peace.[2] Ultima III hosts further advances in graphics, particularly in animation, adds a musical score, and increases the player's options in gameplay with a larger party and more interactivity with the game world.
Ultima III was followed by Ultima IV: Quest of the Avatar in 1985.