Ultima IX: Ascension

Ultima IX: Ascension
Developer(s)Origin Systems
Publisher(s)Electronic Arts
Director(s)Richard Garriott
Producer(s)Eric Lux
Designer(s)Seth Mendelsohn[3]
Programmer(s)Bill Randolph
Artist(s)Scott Jones
Writer(s)Brian Martin
Michael Morlan
Composer(s)George Oldziey
SeriesUltima
Platform(s)Microsoft Windows
Release
Genre(s)Role-playing
Mode(s)Single player

Ultima IX: Ascension is a 1999 role-playing video game developed by Origin Systems and published by Electronic Arts for Microsoft Windows. It is the ninth and final main installment of the Ultima series.

It takes place after the Avatar's escape from Pagan, where he is transported back to Britannia for one final battle with the Guardian, who is increasingly ruining the physical and moral fabric of that land by the use of eight columns. The Avatar must fight his way to the runes of virtue found in each of the columns, and cleanse them in the shrines of Virtue, then face off against the Guardian himself.

The game received mixed reviews from critics, with significant criticism on its lack of polish and disregard for previous installments in the series, though the gameplay received praise.

  1. ^ "New UK releases". Eurogamer.net. March 17, 2000. Retrieved April 20, 2023.
  2. ^ McClendon, Bill (November 23, 1999). "Ascending Onto Shelves". Gamecenter. CNET. Archived from the original on January 24, 2000. Retrieved April 3, 2019.
  3. ^ "Ultima IX: Ascension (1999) Windows credits". MobyGames. Blue Flame Labs. Archived from the original on January 1, 2012. Retrieved January 13, 2012.