Umbra (3D technology company)

Umbra
Company typeSubsidiary
IndustryVideo games
Founded in Helsinki, Finland
HeadquartersHelsinki
ParentAmazon
Websiteumbra3d.com

Umbra is a graphics software technology company founded 2007 in Helsinki, Finland. Umbra specializes in occlusion culling, visibility solution technology and provides middleware for video games running on Windows, Linux, iOS, PlayStation 4, Xbox One, PlayStation 3, Xbox 360, Wii U, handheld consoles, and other platforms. In 2021, Amazon acquired Umbra.

Umbra provides the occlusion culling system for the Unity game engine since the Unity 3 release.[1]

Umbra is also available as a plug-in for Unreal Engine 3 and Unreal Engine 4.[2]

Umbra's technology is used in many major video games such as Batman: Arkham Knight, Call of Duty: Ghosts,[3] The Witcher 3: Wild Hunt, Destiny, Until Dawn, Killzone: Shadow Fall, Mass Effect 2, Mass Effect 3, Guild Wars 2, RaiderZ, The Secret World, Lord of the Rings Online, Planetside 2, Alan Wake, Age of Conan: Hyborian Adventures, Grandia Online, EVE Online, Free Realms, Dragon Age Origins, Dragon Age II, Deus Ex: Mankind Divided, and DOOM.

Umbra's technology has been licensed for use in video games by Rocksteady, Bungie, Guerrilla Games, CD Projekt, Microsoft Studios, Team Dakota, Neversoft, Infinity Ward, Shanda, Vicarious Visions, Specular Interactive, Remedy, Red Duck Inc., Splash Damage, Softmax and several others.

  1. ^ Kristyna Hougaard (26 December 2013). "Occlusion Culling in Unity 4.3: Best Practices". Unity Blog. Retrieved 17 June 2018.
  2. ^ Will Freeman (6 June 2013). "Epic unveils Unreal Engine 4 Integrated Partners Program". MCV. Retrieved 17 June 2018.
  3. ^ "Call of Duty: Ghosts powers up with Umbra 3 (updated)" (Press release). www.umbra3d.com. 7 November 2013. Retrieved 17 June 2018.