Unholy Night: The Darkness Hunter | |
---|---|
Developer(s) | Foxbat Corporation Nu-Gaia |
Publisher(s) | |
Producer(s) | Tatsunori Mano |
Designer(s) | Hiroto Namada Wakama2 |
Programmer(s) | Take Spirit |
Artist(s) | Sachie Okumoto Takachan Onishi Yoshi |
Composer(s) | Maz |
Platform(s) | Super Nintendo Entertainment System |
Release | |
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Unholy Night: The Darkness Hunter[a] is a 2017 fighting game developed by Foxbat Corporation with assistance from Nu-Gaia and published exclusively for the Super Nintendo Entertainment System in Japan by BlazePro, North America by Retroism and Europe by JoshProd. Set during modern times, the game follows six fighters from three groups as they face-off in a conflict to confront the vampire Katatonia. Its gameplay consists of one-on-one fights, with a main three-button configuration, featuring special moves and four playable modes.
Headed by Foxbat CEO Tatsunori Mano, Unholy Night: The Darkness Hunter was created by former SNK members who worked on several fighting game franchises, being first launched through Kickstarter but failed to meet its crowdfunding goal before Retroism acquired the publishing rights for release. The title was met with mixed reception from players and critics since its release, many of which felt divided in regards to several design aspects.
Cite error: There are <ref group=lower-alpha>
tags or {{efn}}
templates on this page, but the references will not show without a {{reflist|group=lower-alpha}}
template or {{notelist}}
template (see the help page).