Universalis

Universalis
DesignersRalph Mazza, Mike Holmes
PublishersRamshead Publishing
Publication2002
GenresUniversal

Universalis is a role-playing game (RPG) from Ramshead Publishing, designed by Ralph Mazza and Mike Holmes in 2002.[1][2] It stresses interactive storytelling. The game uses a unique system, based on "coins" that are used to make additions to the game, which allows the entire group to participate in the creation of the setting and events in play without a traditional gamemaster. The rules also provide a means of negotiating their own alteration, allowing for unlimited customization for play. The system is meant to support any possible genre.

  1. ^ Björk, Staffan; Zagal, José P. (2018). "Game Design and Role-Playing Games". Role-Playing Game Studies: Transmedia Foundations (1st ed.). Routledge. pp. 323–336. ISBN 9781138638907.{{cite book}}: CS1 maint: date and year (link)
  2. ^ Stenros, Jaakko (2008). Playground Worlds: Creating and Evaluating Experiences of Role-playing Games. Ropecon ry. p. 246. ISBN 978-952-92-3579-7.