Valis: The Fantasm Soldier

Valis: The Fantasm Soldier
Home computer cover art
Developer(s)Wolf Team[a]
Publisher(s)
Producer(s)Hiroki Hayashi
Yukio Mitsuhashi
Designer(s)Hiroki Hayashi
Programmer(s)Masahiro Akishino
Masayasu Yamamoto
Tomoki Anazawa
Artist(s)Hiroki Hayashi
Writer(s)Hiroki Hayashi
Yukio Mitsuhashi
Composer(s)Shinobu Ogawa
SeriesValis
Platform(s)MSX, PC-8801, X1, FM-7, PC-9801, Family Computer, Sega Mega Drive/Genesis, PC Engine Super CD-ROM², Mobile phone
Release
1986
  • MSX
    • JP: November 26, 1986
    PC-8801, X1
    • JP: December 1986
    FM-7
    • JP: March 1987
    PC-9801
    • JP: April 1987
    Family Computer
    • JP: August 21, 1987
    Mega Drive/Genesis
    • JP: December 27, 1991
    • NA: December 1991
    PC Engine Super CD-ROM²
    • JP: March 19, 1992
    Mobile phone
    • JP: May 18, 2005
Genre(s)Action, platform
Mode(s)Single-player

Valis: The Fantasm Soldier[b] is a 1986 action-platform video game originally developed by Wolf Team and published by Telenet Japan for the MSX, PC-8801, X1, FM-7, and PC-9801 home computers. It is the first entry in the Valis series. It stars Yuko Asou, a Japanese teenage schoolgirl chosen as the Valis warrior and wielder of the mystical Valis sword to protect the Earth, the land of spirits, and the dream world Vecanti from demon lord Rogles. Throughout the journey, the player explores and search for items and power-ups, while fighting enemies and defeating bosses to increase Yuko's attributes.

Programmers Masahiro Akishino and Osamu Ikegame began planning on a side-scrolling action game featuring a customed delinquent heroine, an idea originated from Sukeban Deka to compete in a contest sponsored by Japanese computer magazine LOGiN, being kept secret within Telenet until they approved development to continue when the company learned of its existence. After a Telenet superior expressed disliking towards its graphics, writer Hiroki Hayashi was ordered to take action and fix it, leading to the conception of Valis. Akishino and Hayashi used Ikegame's work as basis to introduce their own story and character ideas, which were based on an unfinished personal novel Hayashi wrote prior to the game's production.

Valis sold well and was listed as one of the best-selling games in 1987 rankings. An almost completely reworked version was also released for the Family Computer, followed by remakes for the Sega Mega Drive/Genesis and PC Engine Super CD-ROM², and a version for mobile phones as well. The game was supplemented with manga adaptations, an anime short by Sunrise, albums from King Records and Wave Master, and doujinshi books. Critical reception has varied depending on the version; the original MSX version garnered mixed reviews while the Genesis remake carried average sentiments, however the enhanced PC Engine remake was received more favorably. It was followed by Valis II (1989).
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