Valkyrie Profile: Covenant of the Plume

Valkyrie Profile: Covenant of the Plume
Developer(s)tri-Ace
Publisher(s)Square Enix
Director(s)Shunsuke Katsumata
Producer(s)Wataru Kato
Designer(s)Shutaro Yokoyama
Naoko Ando
Programmer(s)Shinji Hirachi
Artist(s)Ko Yoshinari
Yoh Yoshinari
Writer(s)Miho Akabane
Yasushi Ohtake
Kishiko Miyagi
Composer(s)Motoi Sakuraba
SeriesValkyrie Profile
Platform(s)Nintendo DS
Release
  • JP: November 1, 2008
  • NA: March 17, 2009
  • EU: April 3, 2009
  • AU: April 9, 2009
Genre(s)Tactical role-playing
Mode(s)Single-player

Valkyrie Profile: Covenant of the Plume[a] is a tactical role-playing game developed by tri-Ace and published by Square Enix for the Nintendo DS handheld game console. Released in 2008 in Japan and 2009 worldwide, the game is the third entry in the Valkyrie Profile series, acting as a prequel to the original game.

Set in a world based around Norse mythology, Covenant of the Plume follows a young man named Wylfred who wants vengeance against the Valkyrie Lenneth after taking his father in battle as an einherjar, indirectly destroying his family. Becoming a mercenary and dying himself, the goddess Hel revives Wylfred, who resumes his quest for revenge. Gameplay involves a party of recruitable characters engaging in turn-based combat on a grid. Players use an item called the Destiny Plume to strengthen their character before it inflicts permanent death, impacting the story and leading to multiple endings.

The production team found development challenging but sought to push the limits of the DS hardware while staying true to the Valkyrie Profile series. The story, inspired by a commercial for the first game, focused on how a human might view the valkyrie's mission. Character designers Ko Yoshinari and Yoh Yoshinari and composer Motoi Sakuraba returned from previous entries. Selling 230,000 copies worldwide as of May 2009, Covenant of the Plume received mixed reviews from journalists; the story and gameplay were commended, while the graphics were met with mixed reactions, and the artificial intelligence and soundtrack were criticized.
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