Vib-Ripple | |
---|---|
Developer(s) | NanaOn-Sha[a] |
Publisher(s) | Sony Computer Entertainment |
Designer(s) | Masaya Matsuura |
Platform(s) | PlayStation 2 |
Release |
|
Genre(s) | Action |
Mode(s) | Single-player |
Vib-Ripple[b] is a 2004 video game developed by NanaOn-Sha and published by Sony Computer Entertainment for the PlayStation 2. It was designed by Masaya Matsuura, who also led the development the 1999 PlayStation game Vib-Ribbon,[2] to which Vib-Ripple is a sequel. It was released exclusively in Japan.
The game was first mentioned in a catalog list of presentation at the 2002 Game Developers' Conference with a talk by Masaya Matsuura titled "The Game Design of Vib Ribbon 2".[3]
Vib-Ripple is notable for allowing the player to import photographs to be used as the game's playing field.
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