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Victoria: An Empire Under the Sun | |
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Developer(s) | Paradox Entertainment[a] |
Publisher(s) |
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Producer(s) | Johan Andersson |
Designer(s) | Joakim Bergqwist |
Programmer(s) | Johan Andersson |
Artist(s) | Dick Sjöström |
Engine | Europa Engine |
Platform(s) | Microsoft Windows, Mac OS X |
Release | Microsoft WindowsMac OS X July 7, 2004[3] |
Genre(s) | Grand strategy |
Mode(s) | Single player |
Victoria: An Empire Under the Sun is a grand strategy videogame by Paradox Entertainment (now known as Paradox Interactive), released in 2003. It covers primarily its namesake the Victorian period (1837–1901) and beyond, specifically 1836–1920 for the main game, and extends until 1936 if the expansion is installed. The game runs on a modified version of the Europa Engine, and the lead game programmer was Johan Andersson. It was later ported to Macintosh by Virtual Programming.
Unlike previous Paradox Games, which either focused on diplomacy or war, Victoria focuses on internal management, covering the industrialization and social/political changes in a country. The game itself gives a lot of importance to the economy of a country, having a complex market system which is described as being one of the best economic simulators ever made. Fans of Paradox's games have noted this one for being the deepest game Paradox had yet made, making it quite popular with the Paradox fanbase. However, Victoria received largely indifferent reviews on release, averaging only 60.4% on GameRankings. Critics cited reasons such as the game's steep learning curve and its relatively dated graphics. A sequel, Victoria II, was released in August 2010, and another sequel, Victoria 3, was released in October 2022.
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