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Victoria II | |
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Developer(s) | Paradox Development Studio[2] |
Publisher(s) |
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Director(s) | Thomas Johansson |
Producer(s) | Johan Andersson |
Designer(s) | Johan Andersson Christopher King |
Artist(s) | Jonas Jakobsson Fredrik Toll |
Composer(s) | Andreas Waldetoft |
Engine | Clausewitz Engine |
Platform(s) | Microsoft Windows Mac OS X |
Release | August 13, 2010
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Genre(s) | Grand strategy |
Mode(s) | Single-player, multiplayer |
Victoria II is a grand strategy game developed by the Swedish game company Paradox Development Studio and published by Paradox Interactive. It was announced on August 19, 2009, and released on August 13, 2010.[2] It is a sequel to Victoria: An Empire Under the Sun.
Virtual Programming published the Mac OS X version of the game on September 17, 2010, which is available on the App Store.[4] The game was localized for Russia by 1C Company and Snowball Studios.[3]
Like its predecessor, Victoria II has the player control one of approximately 200 states of the world between 1836 and 1936. The player is in charge of a number of tools for managing the economy, science, domestic politics, diplomacy, army and navy. The main difference from other global strategies of Paradox Interactive is a significant emphasis on the details of internal processes occurring in the state, and the developed system of diplomacy available to the great powers. The game has many historical aspects to it, such as the ability to colonize places that, at the time, were not under the control of any European power, such as Sub-Saharan Africa, North and Western Canada, and parts of Asia. Additionally, the game possesses a multiplayer mode, in which up to 32 players can play simultaneously.
In 2021 Paradox announced a sequel, Victoria 3, which was released October 25, 2022.
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