Viewtiful Joe | |
---|---|
Developer(s) | Capcom Production Studio 4[a] |
Publisher(s) | Capcom |
Director(s) | Hideki Kamiya |
Producer(s) | Atsushi Inaba |
Programmer(s) | Noriyuki Ōtani |
Artist(s) | Kumiko Suekane |
Composer(s) | Masakazu Sugimori Masami Ueda |
Series | Viewtiful Joe |
Platform(s) | GameCube, PlayStation 2 |
Release | |
Genre(s) | Beat 'em up, platform |
Mode(s) | Single-player |
Viewtiful Joe[b] is a 2003 beat 'em up game developed by Team Viewtiful and published by Capcom for the GameCube. It was originally released as a part of the Capcom Five, under director Hideki Kamiya and producer Atsushi Inaba. The game was later ported to the PlayStation 2 by the same design team under the name Clover Studio, subtitled in Japan Aratanaru Kibō (Japanese: 新たなる希望, lit. "A New Hope"). The game's story concerns Joe, an avid movie-goer whose girlfriend Silvia is kidnapped during a film starring Joe's favorite superhero, Captain Blue. Joe is shortly thereafter thrust into Movieland, where Silvia is taken by the villainous group known as Jadow. After accepting a special V-Watch from Captain Blue, Joe transforms into the tokusatsu-style persona "Viewtiful Joe" and sets out to rescue her.
The gameplay of Viewtiful Joe features traditional 2D platform side-scrolling intermixed with 3D cel-shaded graphics. Abilities known as "VFX Powers" grant the player special actions for combat and puzzle-solving, such as slowing down or speeding up time. Viewtiful Joe was critically acclaimed for its unique visual style and gameplay, earning itself a number of awards from various media publications. A minor commercial success, the game spawned several sequels, with releases seen on other consoles such as the PlayStation Portable (PSP) and Nintendo DS. An anime adaption of the game and a manga series were also produced.
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