Virtua Fighter | |
---|---|
Developer(s) | Sega AM2 |
Publisher(s) | Sega |
Director(s) | Yu Suzuki Hideki Anbo (32X) |
Producer(s) | Yu Suzuki Kouchi Nagata (32X) |
Designer(s) | Seiichi Ishii Yoshinao Asako, Youji Kato, Ryoya Yui (Saturn) Masashi Kubo (32X) |
Programmer(s) | Toru Ikebuchi Keiji Okayasu (arcade & Saturn) Hiroaki Shoji Eiji Horita, Akio Setsumasa, Tatsuo Yamajiri, Yasuhiro Takahashi (32X) |
Composer(s) |
|
Series | Virtua Fighter |
Platform(s) | Arcade, Saturn, 32X, R-Zone, Windows |
Release | Arcade Saturn Arcade (Remix) Saturn (Remix) 32X Windows 95 (Remix) |
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Arcade system | Model 1, ST-V (Remix) |
Virtua Fighter[a] is a fighting game created for the Sega Model 1 arcade platform by AM2, a development group within Sega, headed by Yu Suzuki. An early prototype version was location tested in Japan by August 1993, before the complete game was released worldwide in December 1993.[4] It was the first arcade fighting game to feature fully 3D polygon graphics. The game has been ported to several platforms including the Sega Saturn, Sega 32X, and Microsoft Windows.
The game was critically acclaimed and a major hit, becoming one of Sega's best-selling arcade games of all time with more than 40,000 arcade units sold while the Saturn versions sold over 1 million copies. Virtua Fighter was highly regarded for its in-depth 3D fighting engine and real-world fighting techniques, and has been revolutionary and highly influential in the evolution of the genre and video games in general.[5][6] Its success led to the Virtua Fighter series, with its sequel Virtua Fighter 2 coming in 1994.
In 1995, an update titled Virtua Fighter Remix, developed by AM1,[7] was released on arcades and the Saturn,[8] featuring drastic graphical improvements.[9] The game's remake, Virtua Fighter 10th Anniversary, was released for the PlayStation 2 in 2003 as a stand-alone title in Japan and as a bonus to Virtua Fighter 4: Evolution in North America.
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