Virtual Fishing | |
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Developer(s) | Locomotive Corporation |
Publisher(s) | Pack-In-Video |
Director(s) | Makoto Hijiya |
Producer(s) | Tomio Kanazawa |
Designer(s) | Toshiaki Kamiya |
Programmer(s) | Shinji Aoyama |
Artist(s) | Chiho Tomita Rie Ikeuti Sayaka Takeda |
Composer(s) | Akiko Hida |
Platform(s) | Virtual Boy |
Release |
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Genre(s) | Fishing |
Mode(s) | Single-player |
Virtual Fishing[a] is a 1995 fishing video game developed by Locomotive Corporation and published by Pack-In-Video in Japan for the Virtual Boy. The player participates in a series of fishing tournaments at various different locations by catching a large number of fishes with a high average weight under a time limit. Its gameplay consists of two segments and features two additional modes of play.
Co-headed by director Makoto Hijiya and producer Tomio Kanazawa, Virtual Fishing was created by most of the staff who previously created V-Tetris under supervision of Bullet-Proof Software and would later work on SD Gundam Dimension War. After its Japanese launch, plans for an international release were underway by THQ, but the North American localization was ultimately never published. The game is considered a sought-after item on the game collecting market. It garnered mixed reception from gaming publications since its release, while retrospective commentary have been equally similar. Despite not being officially released outside Japan, an English fan translation exists.
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