Volume ray casting

Volume ray casting, sometimes called volumetric ray casting, volumetric ray tracing, or volume ray marching, is an image-based volume rendering technique. It computes 2D images from 3D volumetric data sets (3D scalar fields). Volume ray casting, which processes volume data, must not be mistaken with ray casting in the sense used in ray tracing, which processes surface data. In the volumetric variant, the computation doesn't stop at the surface but "pushes through" the object, sampling the object along the ray. Unlike ray tracing, volume ray casting does not spawn secondary rays.[1] When the context/application is clear, some authors simply call it ray casting.[1][2] Because ray marching does not necessarily require an exact solution to ray intersection and collisions, it is suitable for real time computing for many applications for which ray tracing is unsuitable.

  1. ^ a b Daniel Weiskopf (2006). GPU-Based Interactive Visualization Techniques. Springer Science & Business Media. p. 21. ISBN 978-3-540-33263-3.
  2. ^ Barton F. Branstetter (2009). Practical Imaging Informatics: Foundations and Applications for PACS Professionals. Springer Science & Business Media. p. 126. ISBN 978-1-4419-0485-0.