WALL-E (video game)

WALL•E
Developer(s)Heavy Iron Studios
(PS3/X360/Wii)
Asobo Studio (PS2/PSP/PC)
Helixe (DS)
Savage Entertainment (PSP)
Publisher(s)THQ
Director(s)Gregory Ecklund
Producer(s)Diana Wu
Designer(s)Scott Compton
Earl Berkeley
Programmer(s)Jose Villeta
Artist(s)Jeffrey Berting
Dorothy Chen
Composer(s)Bruno Coon
Platform(s)macOS
Microsoft Windows
PlayStation 2
PlayStation 3
PlayStation Portable
Nintendo DS
Nintendo Wii
Xbox 360
Release
  • NA: June 24, 2008
  • EU: July 4, 2008[1]
  • AU: September 4, 2008
  • JP: December 11, 2008[2] (PS3, Wii, DS)
Genre(s)Platform/Puzzle
Mode(s)Single-player, multiplayer

WALL-E (stylized as WALL·E) is a platform video game developed by Heavy Iron Studios and published by THQ, based on the 2008 film of the same name.[3]

WALL-E's reception differed by the version of the game. The Heavy Iron-developed versions of the game received mixed reviews, with criticisms being levied at the poor camera and repetitive gameplay. The game saw a more lukewarm reception with the Asobo and Savage-developed versions for their longer lengths and varied gameplay. The Helixe version in particular was highly criticized for its lack of music, poor camera, and simple yet frustrating gameplay.

  1. ^ "WALL·E PlayStation 2". Archived from the original on 2009-08-25. Retrieved 2008-07-16.
  2. ^ "GameFAQs". Archived from the original on 2023-03-15. Retrieved 2023-03-15.
  3. ^ "WALL·E 360". THQ. Archived from the original on 2011-07-16. Retrieved 2008-07-16.