WALL•E | |
---|---|
Developer(s) | Heavy Iron Studios (PS3/X360/Wii) Asobo Studio (PS2/PSP/PC) Helixe (DS) Savage Entertainment (PSP) |
Publisher(s) | THQ |
Director(s) | Gregory Ecklund |
Producer(s) | Diana Wu |
Designer(s) | Scott Compton Earl Berkeley |
Programmer(s) | Jose Villeta |
Artist(s) | Jeffrey Berting Dorothy Chen |
Composer(s) | Bruno Coon |
Platform(s) | macOS Microsoft Windows PlayStation 2 PlayStation 3 PlayStation Portable Nintendo DS Nintendo Wii Xbox 360 |
Release | |
Genre(s) | Platform/Puzzle |
Mode(s) | Single-player, multiplayer |
WALL-E (stylized as WALL·E) is a platform video game developed by Heavy Iron Studios and published by THQ, based on the 2008 film of the same name.[3]
WALL-E's reception differed by the version of the game. The Heavy Iron-developed versions of the game received mixed reviews, with criticisms being levied at the poor camera and repetitive gameplay. The game saw a more lukewarm reception with the Asobo and Savage-developed versions for their longer lengths and varied gameplay. The Helixe version in particular was highly criticized for its lack of music, poor camera, and simple yet frustrating gameplay.