WWF No Mercy | |
---|---|
Developer(s) | Asmik Ace Entertainment AKI Corporation |
Publisher(s) | THQ |
Director(s) | Hideyuki Iwashita |
Designer(s) | Kenji Kimura |
Programmer(s) | Kudou Masaaki |
Composer(s) | Kouji Niikura |
Platform(s) | Nintendo 64 |
Release | |
Genre(s) | Fighting Sports |
Mode(s) | Single player, multiplayer |
WWF No Mercy is a professional wrestling video game released in 2000 by THQ for the Nintendo 64. It is based on the World Wrestling Federation (WWF, now WWE) and is named after the company's annual event of the same name. Developed by Asmik Ace Entertainment and AKI Corporation, No Mercy is the last in a series of Nintendo 64 wrestling games from the companies that started with WCW vs. nWo: World Tour.
No Mercy features various improvements over its predecessor, 1999's WWF WrestleMania 2000, such as improved graphics, a "Championship" mode that allows players to participate in various branching storylines, and a more in-depth character creation mode. The improvements made to the game, combined with the series' vaunted gameplay and controls garnered praise from critics upon release. Nevertheless, the game was faulted by some for its blocky graphics, slowdown and the difficulty level of computer-controlled opponents. Overall, the game was critically well received and would become one of the best-selling titles for the Nintendo 64, as well as the third-best-selling wrestling game for the Nintendo 64 console.[2]
In the years since its release, No Mercy has been regarded as one of the best wrestling video games ever made, as well as one of the standout titles for the Nintendo 64.[3] The game has maintained a strong, loyal fanbase throughout the years and various unofficial modifications for the game have been developed, altering/updating the game's graphics and sounds and introducing different playable wrestlers to the game's roster.
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