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War Wind | |
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Developer(s) | DreamForge Intertainment |
Publisher(s) | Strategic Simulations, Inc. |
Producer(s) | Rick White |
Designer(s) | C. Aaron Kreader |
Programmer(s) | Don Wuenschell |
Artist(s) |
|
Writer(s) | Rip Jaffurs |
Composer(s) | James C. McMenamy |
Platform(s) | Microsoft Windows |
Release | October 23, 1996[1][2] |
Genre(s) | Real-time strategy |
Mode(s) | Single player, netplay |
War Wind is a science fantasy real-time strategy game developed by DreamForge Intertainment and published by Strategic Simulations, Inc. (SSI). It was released in 1996 for Microsoft Windows and used DirectX 2.0. The game features four unique playable alien races on the fictional planet of Yavaun, each with their own histories, ideologies, and story campaigns consisting of seven scenarios each and an ending unique to that race. The story explores themes of authoritarianism, slavery, revolution, and mysticism. The game also features a map and scenario editor, as well as netplay with up to seven additional players.
Some sites list the release date of War Wind as August 24, 1996,[3][4] while others say September 23[5] and September 30, 1996.[6][7][8] The most recent file on a War Wind CD bought in the United States in January 1997 was October 10, 1996 (as is the date stated in its version 1.0 README.TXT), but this could have been an updated CD release. A sequel, War Wind II: Human Onslaught, was released by DreamForge and SSI in 1997. Both games were digitally rereleased on GOG.com in 2016. War Wind went permanently free on GOG.com on June 3, 2020.[9][10] War Wind was released as a free game on Steam on September 16, 2021.
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