Warframe | |
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![]() Storefront artwork, featuring four of the game's various playable Warframes; from left to right: Excalibur, Ember, Loki, and Rhino | |
Developer(s) | Digital Extremes |
Publisher(s) | Digital Extremes |
Director(s) | Rebecca Ford Pablo Alonso Steve Sinclair (former) Scott McGregor (former) |
Producer(s) | Dave Kudirka Pat Kudirka |
Designer(s) | Ben Edney Mitch Gladney Joey Adey Jonathan Gogul |
Programmer(s) | James Silvia-Rogers Glen Miner |
Artist(s) | Michael Brennan Ron Davey Mat Tremblay Geoff Crookes |
Writer(s) | Adrian Bott (lead writer) Cam Rogers (writer, VO director) |
Composer(s) | Keith Power George Spanos |
Engine | Evolution |
Platform(s) | |
Release | |
Genre(s) | Action role-playing, third-person shooter |
Mode(s) | Single-player, multiplayer |
Warframe is a free-to-play action role-playing third-person shooter multiplayer online game developed and published by Digital Extremes. First released for Windows personal computers in March 2013, it was later ported to PlayStation 4 in November 2013, Xbox One in September 2014, Nintendo Switch in November 2018, PlayStation 5 in November 2020, Xbox Series X/S in April 2021 and iOS in February 2024. Support for cross-platform play was released in 2022. Cross-platform save began in December 2023,[1] it was rolled out in waves to different groups of players and became fully available to all players in January 2024. A port for Android is in development.[2]
In Warframe, players control members of the Tenno, a race of ancient warriors who have awoken from centuries of suspended animation far into Earth's future to find themselves at war with different factions in the Origin System. The Tenno use their powered Warframes along with a variety of weapons and abilities to complete missions. While many of the game's missions use procedurally-generated levels, it also includes large open world areas similar to other massively multiplayer online games, as well as some story-specific missions with fixed level design. The game includes elements of shooting and melee games, parkour, and role-playing to allow players to advance their Tenno with improved gear. The game includes both player versus environment and player versus player elements. It is supported by microtransactions, which lets players purchase in-game items using money but also offers the option to earn them at no cost through grinding.
The concept for Warframe originated in 2000, when Digital Extremes began work on a new game titled Dark Sector. At the time, the company had been successful in supporting other developers and publishers and wanted to develop its game in-house. Dark Sector suffered several delays and was eventually released in 2008, having used some of the initial framework but far different from the original plan. By 2012, in the wake of the success of free-to-play games, the developers took their earlier Dark Sector ideas and art assets and incorporated them into a new project, their self-published Warframe.
Initially, the growth of Warframe was slow, hindered by moderate critical reviews and low player counts. Since its release, the game has experienced positive growth. The game is one of Digital Extremes' most successful titles, seeing nearly 50 million registered players by 2019.[3]