We Love Katamari

We Love Katamari
North American box art
Developer(s)Namco[a]
Publisher(s)
Director(s)Keita Takahashi
Producer(s)
  • Toshiya Hara
  • Hideki Tomida
Designer(s)
  • Masatoshi Ogita
  • Takako Maeda
  • Akihiro Takano
  • Kazunori Okanaka
Artist(s)Takeshi Ugajin
Composer(s)
  • Yuu Miyake
  • Yuri Misumi
  • Hiroshi Okubo
  • Masashi Sugiyama
  • Katsuro Tajima
  • Akitaka Toyama
  • Yoshihito Yano
SeriesKatamari
Platform(s)
Release
  • PlayStation 2
    • JP: July 7, 2005
    • NA: September 20, 2005
    • PAL: February 3, 2006[1]
  • Reroll+ Royal Reverie
    • WW: June 2, 2023
Genre(s)Puzzle, action
Mode(s)Single-player, multiplayer

We Love Katamari[b] is a 2005 third-person puzzle-action video game developed and published by Namco for the PlayStation 2. It is the sequel to the 2004 sleeper hit Katamari Damacy. The player controls a diminutive character named the Prince as he rolls around an adhesive ball called a "katamari" to collect increasingly larger objects, ranging from coins to pencils to buildings, in order to build stars as ordered by his father, the King of All Cosmos.

Katamari Damacy creator Keita Takahashi opposed the idea of a sequel as he believed the video game industry's focus on sequels was detrimental to employee creativity. He agreed to direct We Love Katamari when Namco executives stated they would continue development with or without his input. The game was given a larger budget and staff compared to the original, with Takahashi leading a team of 30 employees to create it. We Love Katamari is themed around fanservice as a response to the significant support from fans for Katamari Damacy. Takahashi mandated that it needed to retain the spirit of its predecessor while also feeling new and fresh at the same time.

Critics enjoyed We Love Katamari for keeping the style of Katamari Damacy intact, such as its unique gameplay, heavily-stylized visuals, and soundtrack. Its new additions, such as multiplayer modes and additional level objectives, were also met with praise. Some believed the game did not feel like the creative leap of the original, and its new ideas did not change much overall. It was the only other Katamari game to have involvement from Takahashi, and was followed by Me & My Katamari later that year.

A remaster, We Love Katamari Reroll+ Royal Reverie, for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S, was released on 2 June 2023.

  1. ^ "Proof that We Love Katamari". Eurogamer.net. 3 February 2006. Retrieved 4 December 2023.
  2. ^ "Ea Declares: We Love Katamari". 11 August 2005.


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