Weaponlord

Weaponlord
Cover art by Simon Bisley
Developer(s)Visual Concepts
Publisher(s)Namco
Producer(s)James Goddard
Designer(s)James Goddard
David Winstead
Steven Chiang
Programmer(s)Steven Chiang (SNES)
Aki Rimpiläinen (Genesis)
Artist(s)Alvin Cardona
Composer(s)Brian L. Schmidt
Platform(s)Super NES, Genesis
Release1995
Genre(s)Fighting
Mode(s)Single-player, multiplayer

Weaponlord is a fighting game developed by Visual Concepts and published by Namco for the Super NES and Genesis in October 1995. Weaponlord has players select a character and defeat a series of opponents. The game is a weapons-based fighter, with various gory moves and a deep counterattack system.

Project leads James Goddard and Dave Winstead aimed to design a title for enthusiasts of the fighting game genre. Unlike many other fighting games of the time, Weaponlord was designed specifically for home consoles and was one of the first fighting games optimized for online play. It has also been thought of as the basis for Namco's Soul Edge/Calibur series.[1]

The game received mixed reviews upon release, with criticism going towards its graphics and animation, while the gameplay was esteemed for its innovation and depth. Many critics remarked that the complexity of the gameplay would make the game too daunting for all but experienced fighting game enthusiasts.

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