Wendy: Every Witch Way | |
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Developer(s) | WayForward Technologies |
Publisher(s) | TDK Mediactive |
Director(s) | Matt Bozon |
Producer(s) | David Artuso Shereef Morse |
Designer(s) | Matt Bozon Mark Bozon Paul Kite |
Programmer(s) | Jimmy Huey |
Artist(s) | Matt Bozon |
Composer(s) | Brandon Amison |
Platform(s) | Game Boy Color |
Release | September 2001 |
Genre(s) | Action, platform |
Mode(s) | Single-player |
Wendy: Every Witch Way is an action platform video game published by TDK Mediactive and developed by WayForward Technologies for the Game Boy Color in 2001. The game centers on Wendy the Good Little Witch from the Casper the Friendly Ghost series. Wendy accidentally opens her aunts' chest containing magical stones, which upset the gravity of a floating castle that crashes onto her house. The player controls Wendy through four worlds with sixteen levels, with each world having three side-scrolling levels and one horizontal shooter stage. Inserting the game in the Game Boy Advance unlocks a new world exclusive to the console.
The game was conceived as a tie-in for a planned reboot animated series. It received generally positive reviews from video game critics, who praised it for its originality but criticized its short length. WayForward's Matt Bozon would later take inspiration from Wendy: Every Witch Way for their 2009 game Mighty Flip Champs.