WildSnake | |
---|---|
Developer(s) | Bullet-Proof Software (Game Boy) Manley & Associates (SNES) |
Publisher(s) | |
Designer(s) | Alexey Lysogorov |
Composer(s) | Robert Ridihalgh (SNES) Greg Turner (Game Boy) |
Platform(s) | Game Boy, Super NES |
Release | SNES
|
Genre(s) | Puzzle |
WildSnake[a] is a puzzle video game inspired by Tetris. Snakes of varying colors and lengths fall from the top of the screen and slither to the bottom. The goal is to clear out the snakes by touching two of the same color. WildSnake was designed by Alexey Lysogorov and presented by Alexey Pajitnov.[1] Game Gear and Sega Genesis versions were planned but never released.[2]
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