Wing Commander: Armada

Wing Commander: Armada
Developer(s)Origin Systems
Publisher(s)Electronic Arts
Director(s)Jeff Everett
Producer(s)Chris Roberts
Designer(s)Whitney Ayres
Jeff Everett
Jeff Grills
Denis R. Loubet
Programmer(s)Chuck Carpiak
Jeff Everett
Jeff Grills
Artist(s)Denis R. Loubet
Composer(s)Aaron Martin
Platform(s)PC (DOS), FM Towns, PC-98
ReleaseDOS
September 1994
FM Towns, PC-98
July 1995
Genre(s)Space combat simulation, Strategy
Mode(s)Single-player, Multiplayer

Wing Commander: Armada is a computer game set in the universe of Chris Roberts' Wing Commander franchise. Created by Origin Systems and distributed by Electronic Arts in 1994, Armada was the first official game of the Wing Commander series to feature multiplayer mode. This game was released shortly before Wing Commander III: Heart of the Tiger and features a new graphics engine, capable of rendering fully 3D ship models, which is more powerful than the sprite-based engine used in Wing Commander II: Vengeance of the Kilrathi.