Wing Commander | |
---|---|
Developer(s) | Origin Systems |
Publisher(s) | Origin Systems |
Director(s) | Chris Roberts |
Producer(s) | Chris Roberts Warren Spector |
Designer(s) | Chris Roberts |
Writer(s) | Jeff George |
Composer(s) | George Alistair Sanger David Govett |
Platform(s) | |
Release | |
Genre(s) | Space flight simulation |
Mode(s) | Single-player |
Wing Commander is the first game in Chris Roberts' space flight simulation Wing Commander franchise by Origin Systems. The game was first released for MS-DOS on September 26, 1990, and was later ported to the Amiga, CD32 (256-color), Sega CD and the Super Nintendo Entertainment System, and re-released for the PC as Wing Commander I in 1994. An enhanced remake Super Wing Commander was made for the 3DO in 1994, and later ported to the Macintosh.
Two expansion packs for the game were released: Wing Commander: The Secret Missions in November 1990 and Wing Commander: The Secret Missions 2: Crusade in March 1991.[3]
The game was considered a major step forward for space dogfight games, featuring graphics, audio, and a story campaign that invited comparison to the Star Wars films. Set in the year 2654 and characterized by Chris Roberts as "World War II in space", it features a multinational cast of pilots from the "Terran Confederation" flying missions against the predatory, aggressive Kilrathi, a feline warrior race (heavily inspired by the Kzinti of Larry Niven's Known Space universe).[4]
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