This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these template messages)
|
Wing Commander IV | |
---|---|
Developer(s) | Origin Systems |
Publisher(s) | Electronic Arts |
Director(s) | Anthony Morone (game) Chris Roberts (cutscenes) |
Producer(s) | Mark Day Dallas Snell (game) |
Designer(s) | Ben Potter Jeff Shelton Scott Shelton |
Programmer(s) | Frank Roan |
Artist(s) | Jeffery Combs Chris Douglas |
Writer(s) | Terry Borst Frank De Palma |
Composer(s) | George Oldziey |
Platform(s) | DOS, Windows, Mac OS, PlayStation |
Release | DOS, Windows, Mac OS PlayStation |
Genre(s) | Space combat sim |
Mode(s) | Single player |
Wing Commander IV: The Price of Freedom is the fourth main game in the Wing Commander science fiction space combat simulator video game series, produced by Origin Systems and released by Electronic Arts for the PC in 1996 and the Sony PlayStation in 1997 (the game was also released on the North American PlayStation Network Store in 2009).
The first game set after the end of the Terran-Kilrathi War, Wing Commander IV depicts a galaxy in the midst of a chaotic transition, with human civilians, Kilrathi survivors and former soldiers on both sides attempting to restabilize their lives. A novelization, by William R. Forstchen and Ben Ohlander, was published on October 1, 1996.